| Component |
Description |
| Ice breakers |
These activities will encourage the participants to shed away initial inhibitions and be tuned in to the program. |
| Energizers |
These activities are used to induce a “pattern interrupt” during a long session where participants are seated. |
| Bonding games |
These games will encourage participants to discover other members in more deeper manner. Depending on the readiness level of the team we could determine the level of physical contact. |
| Party games |
These activities will generate the fun, passion and frolic and get everybody in the party mood. These activities could be simple and mild or wild and totally crazy. |
| Mind games |
These activates will test the intellectual and creative faculties of the team |
| Short discovery games |
These games which lasts about 20 to 30 minutes will test the skills and attitudes of the team members. |
| Discovery games |
These games are normally over 2 hours duration and could be extended in to multiple number of days. |
| Mind Stretching activities |
These activities are designed to help the team members to do some activities that may be beyond their perceived limits. Some of our activities were influenced by some popular TV series such as Survivor, Lost, Amazing Race. |
| Physical Stretching activities |
These activities will stretch your perceived physical capacities. |
| Game cocktails |
Or, we could combine all above and create a “Cocktail” game with multiple objectives and tasks. |
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